This is why we created FLSL, a High Level Shader Language for Stage3D!
But, FLSL ins’t only a typical shader language, it includes tons of amazing and innovative features we will dedicate specific posts, examples and tutorials!
And to demonstrate some of the power you’ll be able to play with, here is a demo made by our dear user Jason Huang using the new version of FLSL!
To take all the advantages of accelerated content on Flash, and achieve the maximum possible performance, you would like to mix between 2D and 3D accelerated frameworks, well, it is now possible!
Maybe, you are working in a project where you need to optimize its performance as much as possible (like a mobile project). In this cases, you must to avoid any CPU intensive operations, and one thing that you can do, is changing the traditional 2D Flash interface that uses CPU resources for other based in GPU acceleration. To take advantage of Stage3D capabilities with 2D accelerated graphics you can use The Starling Framework. With Flare3D 2.5 and the next version of starling you will be able to use them together!.
We were working with Starling team to provide the most easy and simple possible integration, and to prove it we made a short example that shows how Flare3D and Starling can work together. If you were working with Starling framework before, you’ll feel most of the code very familiar.
WORKFLOW
Flare3D's familiar interface will have you creating amazing content in record time.
Focus on creativity while improving productivity!
EXTENSIBILITY
Flare3d's flexible platform allows you to create custom components and behaviors using ActionScript 3.0
3D EVERYWHERE
Got Flash? You got 3D.
No need for additional plug-ins: Reaching the masses with 3D for first time ever!
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