Thursday, July 12, 2012

Best of Tuts+ in June 2012

Best of Tuts+ in June 2012:
Each month, we bring together a selection of the best tutorials and articles from across the whole Tuts+ network. Whether you’d like to read the top posts from your favourite site, or would like to start learning something completely new, this is the best place to start!


Psdtuts+ — Photoshop Tutorials


Nettuts+ — Web Development Tutorials


  • Easy Package Management With Composer

    Easy Package Management With Composer

    Let’s face it: PHP has had a rocky history with package management, and as a result, it is pretty rare to find a developer who actively uses systems like PEAR. Instead, most developers have chosen their favorite framework, which has code specifically written for it to handle various things, like DB interaction, ORM's, OAuth, Amazon S3 integration, etc.
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  • Building Web Applications from Scratch with Laravel

    Building Web Applications from Scratch with Laravel

    In this Nettuts+ mini-series, we’ll build a web application from scratch, while diving into a great new PHP framework that’s rapidly picking up steam, called Laravel — a simple and elegant PHP 5.3 framework.
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  • So You Want to Accept Credit Cards Online?

    So You Want to Accept Credit Cards Online?

    Until recently, accepting credit cards on a website was expensive and complicated. But that was before Stripe: a radically different and insanely awesome credit card processing company. Today, I’ll show you how to start accepting cards in 30 minutes or less – without spending a dime.
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Vectortuts+ — Illustrator Tutorials


Webdesigntuts+ — Web Design Tutorials


  • A Beginner’s Guide to Wireframing

    A Beginner’s Guide to Wireframing

    Wireframing is an important step in any screen design process. It primarily allows you to define the information hierarchy of your design, making it easier for you to plan the layout according to how you want your user to process the information. If you’ve yet to use wireframing, it’s time to get your feet wet..
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  • Life Beyond 960px: Designing for Large Screens

    Life Beyond 960px: Designing for Large Screens

    The premise behind a responsive web isn’t purely that websites be built in a mobile-friendly way. It’s about setting our content free so that it can be experienced by whatever means necessary – and that includes at large scale. Let’s take a look at the design considerations behind the often neglected huge desktop screen.
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  • Create a Parallax Scrolling Website Using Stellar.js

    Create a Parallax Scrolling Website Using Stellar.js

    One of the biggest trends in recent modern web design is use of parallax scrolling effects. In this tutorial I’m going to show you how you can create the effect on your own website, with a bit of imagination and a little help from Stellar.js.
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Phototuts+ — Photography Tutorials


Cgtuts+ — Computer Graphics Tutorials


  • Modeling Tips & Tricks For New Artists

    Modeling Tips & Tricks For New Artists

    Today we’re bringing you something a little different. Rather then a tutorial covering a specific topic, we have a series of short videos covering various modeling tips from author Shaun Keenan. These videos are aimed at users who are relatively new to modeling or CG in general, and cover a wide range of topics ranging from breaking down facial geometry and cutting holes in meshes, to the importance of reference, and the benefits of developing your own asset library. If you’re new to CG or just want to improve your personal workflow, this is a great opportunity to get valuable tips from a CG professional!
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  • Sculpt, Pose and PolyPaint a Cartoon Squid in ZBrush

    Sculpt, Pose and PolyPaint a Cartoon Squid in ZBrush

    We’re kicking the week off with a great new ZBrush tutorial from Shaun Keenan. This tutorial will show you how to create a toon style Squid character from scratch in ZBrush. You’ll learn how to quickly block out the character’s base mesh using the awesomeness that is ZSpheres, and further refine and detail the character using various brushes and alphas. Finally you’ll paint everything up and make it look sexy with ZBrush’s polypainting tools!
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  • Create A Cool Animated Disco Ball with Cinema 4D & After Effects

    Create A Cool Animated Disco Ball with Cinema 4D & After Effects

    In this tutorial we are going to create a disco ball inside cinema 4D with a few clicks using simple yet powerful tools. After that we are going to render out the disco ball and look at how to composite it in After Effects, add some nice light rays and glows to make it look really great.
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Aetuts+ — After Effects Tutorials


  • Crash Dummy Character Rigging Using Newton

    Crash Dummy Character Rigging Using Newton

    In this tutorial, we’re going to take the Newton plugin created by Motion Boutique and use it to create a rigid body character in After Effects. Newton is a 2D physics simulator that allows users to apply various simulations like gravity, collision, and bounce to their layers in After Effects.



    We’ll start with the basic principles of how Newton works and how to setup a character rig using it, then dive into various case studies demonstrating ways to use the character rig.
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  • How To Create An Artistic Time Offset Effect

    How To Create An Artistic Time Offset Effect

    In this tutorial we will have a look at offsetting a video in time through a grid. To achieve this we will use an expression controlled by a slider. I used this technique on the music video “Big Pink – Hit the ground” Directed by Tim Brown, Post-Production by Mainframe. Hope you enjoy it.
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  • A Focused Look Motion Blur In After Effects

    A Focused Look Motion Blur In After Effects

    In this tutorial we will be discussing ways to fake motion blur using After Effects’ default Motion Blur feature, Force Motion Blur plug-ins, Radial Blurs, and Motion Vectors. We’re going to move quickly so hopefully everything stays clear. :)
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Audiotuts+ — Audio & Production Tutorials


  • Reverb For A Better Tomorrow

    Reverb For A Better Tomorrow

    Here is something to try if you want to spice up your reverb. I’ve become very interested recently in finding ways to make computer/MIDI based productions sound organic and create some of the nonlinear feel that live recordings and real instruments have. Whether you feel this is a worthwhile detail to add is up to you, but it only takes a few minutes to set up and is a good example of ‘thinking outside the box’ that will hopefully promote your having some creative ideas of your own.
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  • How To Produce Dynamic Top Loops

    How To Produce Dynamic Top Loops

    Sometimes your basic drum pattern just needs some extra spice to bring it up to speed. Adding programmed percussion, or even percussion loops can often be a great solution. Personally I like to mix contrasting drum loops and patterns to get interesting cross rhythms.
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  • Critique: Green’s the Color of Winter

    Critique: Green’s the Color of Winter

    Here in the United States, this song would fall under the category of Americana/folk and it fits well into the category. It is the kind of song that lends itself to a simple and acoustic production. I enjoyed the evocative and wintery feeling of the piece. My opinions are based on countless meetings with music publishers, A and R people, co-writing experiences, and just a lot of years writing professionally in Nashville.
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Activetuts+ — Flash, Flex & ActionScript Tutorials


  • Using the Kongregate API in Your Flash Games

    Using the Kongregate API in Your Flash Games

    Kongregate is one of the largest Flash game portals on the net, and has its own API that can be integrated into your games (for which Kongregate even rewards you financially). In this tutorial, I’ll show you how to implement the Kongregate API into your games, and also go into detail about what the API is capable of and why you should use it.
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  • Getting Started With Unity – Finishing Our Game With a Menu

    Getting Started With Unity – Finishing Our Game With a Menu

    There are several methods used to produce menus within Unity, the main two being the built in GUI system and using GameObjects with Colliders that respond to interactions with the mouse. Unity’s GUI system can be tricky to work with so we’re going to use the GameObject approach which I think is also a bit more fun for what we’re trying to achieve here.
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  • Drawing Activetuts+ to a Close

    Drawing Activetuts+ to a Close

    Activetuts+ launched in 2009 with the aim of teaching how to build websites, apps, animations, and interfaces in Flash. Much has changed in the industry over the past few years, and Activetuts+ has evolved several times to continue teaching relevant content.
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Wptuts+ — WordPress Tutorials


Mobiletuts+ — Mobile Development Tutorials


  • Build an Exercise Tracking App: Geolocation & Tracking

    Build an Exercise Tracking App: Geolocation & Tracking

    Want to learn how to write a complete mobile application using PhoneGap, but don’t know how to get started? Follow this two-part tutorial series and I’ll show you how to build a mobile app that tracks, records, and maps your exercise route using the GPS features on your phone!


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  • Reading & Displaying PDF Documents

    Reading & Displaying PDF Documents

    Working with raw PDF documents can be a time consuming and frustrating task. This tutorial will teach you how to use the VFR Library to quickly access, display, and browse PDF documents within your own applications!


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  • Android SDK: Build a Speak and Repeat App

    Android SDK: Build a Speak and Repeat App

    The Android platform provides support for both speech recognition and speech synthesis. In this tutorial, we will create a simple Android app which allows the user to speak, attempts to recognize what they say, and then repeats what was recognized back to them using the Text To Speech engine.
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